Dear Passengers did not come from a household PC-gaming name. It comes from FLEXUS, a studio based in Kyiv, Ukraine, founded in 2020. FLEXUS is a mid-sized team — 70 or more people — with an unusually broad reach: its games have passed 300 million downloads across more than 150 countries. Dear Passengers is that studio stepping onto a new stage, and understanding where FLEXUS is coming from explains a lot about why this airline game looks the way it does — polished, instantly readable, and built for a huge audience rather than a niche one.
Who is FLEXUS
FLEXUS built its reputation on mobile, shipping approachable, high-volume games to a global audience. The studio self-publishes Dear Passengers — it is both developer and publisher — which is common for a team that grew up running its own storefront presence on mobile rather than relying on an outside publisher. Co-founder Semyon Kozyura has framed the studio's approach around player feeling over pure metrics, a sensibility that fits a comedy game built around a plane full of panicking passengers. Self-publishing also means the studio controls its own release timing, which is part of why the only date attached to Dear Passengers so far is a broad 2026 window.
From mobile idle games
Before Dear Passengers, FLEXUS was known for idle and casual titles: Train Miner, Tower Craft, Mow My Lawn and Dye Hard, together accounting for that 300-million-download figure. Those games taught the studio how to build tight, immediately-legible loops for a mass audience — exactly the kind of instinct a slapstick co-op game needs, where a new player has to understand the joke and the danger within seconds of boarding. Idle games also live or die on readability at a glance, and Dear Passengers inherits that clarity: even in a screenshot, you can tell who is flying, who is serving, and what is currently on fire. A studio that has entertained hundreds of millions of casual players knows how to make chaos parse instantly, and that is a real advantage in the crowded co-op space.
A first PC release
Dear Passengers marks a deliberate change of direction. It is FLEXUS's first game built for PC rather than phones, and it targets a very different audience: the co-op "friendslop" crowd on Steam that turned games like Lethal Company and R.E.P.O. into streaming hits. Moving from solo mobile sessions to physics-driven online co-op is a real leap — different controls, different session length, different community — and the reveal suggests the studio is leaning fully into it rather than porting a mobile idea onto a bigger screen. It is an ambitious first step onto Steam, and the choice to build something built for group play and clip-sharing shows FLEXUS understands where co-op discovery actually happens now.
Prior titles
The mobile catalog that funded the jump to PC, by reported install base:
| Title | Reported installs |
|---|---|
| Dye Hard | 100M+ |
| Tower Craft | 80M+ |
| Mow My Lawn | 60M+ |
| Train Miner | 25M+ |
Those install numbers are the important context for Dear Passengers: a studio does not reach 300 million downloads without learning how to onboard a complete stranger in seconds, and that skill maps directly onto a co-op game where four players need to understand a collapsing cabin at a glance. The move to Steam is a genuine risk for a team with no prior PC track record, but it is a risk taken from a position of real craft rather than a first-timer's guess.
Studio site: flexus.games ↗ · Contact: contact@flexus.games. For Dear Passengers specifically, the Steam page is the studio's primary channel right now, and the place any firm date or price will land first.
Last updated: 2026-07-15